Hi,
I noticed that sometime when a game crashes the call stack window gets no information at all. This happen only occasinally but it's still annoying in paritcular for hard to track bugs.
Do you guys know if there is another way to get crash / call stack information?
A second question but related to the one above. Sometime the tester manage to crash the application, is it possible to get the call stack information from the device even if the device was not connected to the computer at the moment of the crash?
Thanks for the help