Hi,
I know it might be stupid question but anyway. I've created basic web app, removed all the source and replaced index.html with the following:
<html>
<head>
<title>My first Three.js app</title>
<style>canvas { width: 100%; height: 100% }</style>
</head>
<body>
<script src="./js/three.min.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.CubeGeometry(1,1,1);
var material = new THREE.MeshBasicMaterial({color: 0x00ff00});
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
var render = function () {
requestAnimationFrame(render);
cube.rotation.x += 0.1;
cube.rotation.y += 0.1;
renderer.render(scene, camera);
};
render();
</script>
</body>
</html>
This is just slightly modified code from the official three.js minimal example: http://threejs.org/docs/#Manual/Introduction/Creating_a_scene
I am testing on 480x800 emulator with http://tizen.org/feature/screen.size.normal.480.800 in config.xml. The result is huge scrollable page with expected green cube somewhere in there plus white border around. How can I fix this?
Please note that I am complete beginner in web development and in HTML5 in particular.