I have a native game, in which I draw several bitmaps on form's canvas.
The problem is that if I draw background bitmap on whole canvas it slows down drawing process a lot.
I do it in onDraw method of my game form:
result GameForm::OnDraw() { result r = E_SUCCESS; pCanvas->SetBackgroundColor(*backgroundColor); pCanvas->Clear(*rect); //this increases time of drawing from about 25ms to 50ms // r = pCanvas->DrawBitmap(Rectangle(0, 0, this->GetWidth(), this->GetHeight()), *pBackgroundBitmap); //drawing some (up to 60-80) small bitmaps on pCanvas pLevel->draw(pCanvas); return r; }
I decode Images with BITMAP_PIXEL_FORMAT_ARGB8888 option.
I also tried to add a screen-size Label with background Bitmap, but it only got worse.
Is there any way to draw background bitmap more efficiently without using openGL?