Hello everyone,
I am trying to run the following example of/ jsqrcode (https://github.com/LazarSoft/jsqrcode), I created a new web app, imported the necessary JS files mentioned into the project, and modified the index.html file like this:
<!DOCTYPE html> <html> <head> <meta charset="utf-8"/> <meta name="description" content="A Tizen Web UI FW single-page template generated by Tizen Web IDE"/> <meta name="viewport" content="width=device-width,user-scalable=no"/> <link rel="stylesheet" href="tizen-web-ui-fw/latest/themes/tizen-white/tizen-web-ui-fw-theme.css" name="tizen-theme"/> <title>Tizen Web IDE - Template - Tizen - Tizen Web UI Framework - Single-Page</title> <!--NOTE: jquery.js and web-ui-fw.js must be included. DO NOT REMOVE below code! --> <script src="tizen-web-ui-fw/latest/js/jquery.js"></script> <script src="tizen-web-ui-fw/latest/js/tizen-web-ui-fw-libs.js"></script> <script src="tizen-web-ui-fw/latest/js/tizen-web-ui-fw.js" data-framework-theme="tizen-white"></script> <script type="text/javascript" src="js/grid.js"></script> <script type="text/javascript" src="js/version.js"></script> <script type="text/javascript" src="js/detector.js"></script> <script type="text/javascript" src="js/formatinf.js"></script> <script type="text/javascript" src="js/errorlevel.js"></script> <script type="text/javascript" src="js/bitmat.js"></script> <script type="text/javascript" src="js/datablock.js"></script> <script type="text/javascript" src="js/bmparser.js"></script> <script type="text/javascript" src="js/datamask.js"></script> <script type="text/javascript" src="js/rsdecoder.js"></script> <script type="text/javascript" src="js/gf256poly.js"></script> <script type="text/javascript" src="js/gf256.js"></script> <script type="text/javascript" src="js/decoder.js"></script> <script type="text/javascript" src="js/qrcode.js"></script> <script type="text/javascript" src="js/findpat.js"></script> <script type="text/javascript" src="js/alignpat.js"></script> <script type="text/javascript" src="js/databr.js"></script> <!--NOTE: Additional scripts and css files are to be placed here. You can use jQuery namespace($) and all functionalities in jQuery in your script. For example: <script src="main.js"></script> <link rel="stylesheet" href="my.css"> --> <script type="text/javascript" src="./js/main.js"></script> <link rel="stylesheet" type="text/css" href="./css/style.css"/> <script type="text/javascript"> var gCtx = null; var gCanvas = null; var imageData = null; var ii=0; var jj=0; var c=0; function dragenter(e) { e.stopPropagation(); e.preventDefault(); } function dragover(e) { e.stopPropagation(); e.preventDefault(); } function drop(e) { e.stopPropagation(); e.preventDefault(); var dt = e.dataTransfer; var files = dt.files; handleFiles(files); } function handleFiles(f) { var o=[]; for(var i =0;i<f.length;i++) { var reader = new FileReader(); reader.onload = (function(theFile) { return function(e) { qrcode.decode(e.target.result); }; })(f[i]); // Read in the image file as a data URL. reader.readAsDataURL(f[i]); } } function read(a) { alert(a); } function load() { initCanvas(640,480); qrcode.callback = read; qrcode.decode("meqrthumb.png"); } function initCanvas(ww,hh) { gCanvas = document.getElementById("qr-canvas"); gCanvas.addEventListener("dragenter", dragenter, false); gCanvas.addEventListener("dragover", dragover, false); gCanvas.addEventListener("drop", drop, false); var w = ww; var h = hh; gCanvas.style.width = w + "px"; gCanvas.style.height = h + "px"; gCanvas.width = w; gCanvas.height = h; gCtx = gCanvas.getContext("2d"); gCtx.clearRect(0, 0, w, h); imageData = gCtx.getImageData( 0,0,320,240); } function passLine(stringPixels) { //a = (intVal >> 24) & 0xff; var coll = stringPixels.split("-"); for(var i=0;i<320;i++) { var intVal = parseInt(coll[i]); r = (intVal >> 16) & 0xff; g = (intVal >> 8) & 0xff; b = (intVal ) & 0xff; imageData.data[c+0]=r; imageData.data[c+1]=g; imageData.data[c+2]=b; imageData.data[c+3]=255; c+=4; } if(c>=320*240*4) { c=0; gCtx.putImageData(imageData, 0,0); } } function captureToCanvas() { flash = document.getElementById("embedflash"); flash.ccCapture(); qrcode.decode(); } </script> </head> <body onload="load()"> <div class="container"> <object id="iembedflash" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,0,0" width="320" height="240"> <param name="movie" value="camcanvas.swf" /> <param name="quality" value="high" /> <param name="allowScriptAccess" value="always" /> <embed allowScriptAccess="always" id="embedflash" src="camcanvas.swf" quality="high" width="320" height="240" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" mayscript="true" /> </object> </div> <button onclick="captureToCanvas()">Capture</button><br> <canvas id="qr-canvas" width="640" height="480"></canvas> </body> </html>
Then I tested it with the web simulator, unfortunately, I got the camcanvas.swf window but the web cam didn't work!
I wander what's wrong with my code?
Thanks in advance.