I try to run sample app on device that uses Open GL ES, it installs but can't run.
Here is what log says:
ERROR / GlesCubeSample ( 1227 : 1227 ) : bool GlesCube::InitGL()(392) > [GlesCube] bShaderCompiled = GL_FALSE ERROR / GlesCubeSample ( 1227 : 1227 ) : virtual bool GlesCube::OnAppInitializing(Tizen::App::AppRegistry &)(204) > [GlesCube] GlesCube::InitGL() failed. INFO / GlesCubeSample ( 1227 : 1227 ) : virtual bool GlesCube::OnAppInitializing(Tizen::App::AppRegistry &)(228) > [GlesCube] GlesCube::OnAppInitializing eglError : 0x3000 INFO / GlesCubeSample ( 1227 : 1227 ) : [GlesCube] GlesCube::OnAppInitializing glError : 0 INFO / GlesCubeSample ( 1227 : 1227 ) : [GlesCube] GlesCube::OnAppInitializing VENDOR : (null) INFO / GlesCubeSample ( 1227 : 1227 ) : [GlesCube] GlesCube::OnAppInitializing GL_RENDERER : (null) INFO / GlesCubeSample ( 1227 : 1227 ) : [GlesCube] GlesCube::OnAppInitializing GL_VERSION : (null)
What can I do to make initialization not fail?
I already enabled 3D acceleration using this guide: https://wiki.tizen.org/wiki/Enable_3D_Acceleration_on_Tizen