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What is rasterisation in OpenGL graphic pipeline?

Everything you see on your computer screen, no matter it is a picture or a vector graphic, even a text character, is simply a two dimensional array of pixels with specific colors. If you blow up the smile at the left top conner of below picture, the enlarged right side simle looks very blocky, each of these blocks is a pixel.

3D graphics will ultimately present with 2-dimensional array of pixels, how it works? In fact, the 3D graphics system produces the pixels with different colors that convince you to believe the scence you looking at is a 3D world than a 2D image.

Rasterisation is just the process to decompose the graphic objects into pixels. Below picture is a example of how the line is rasterized.

And below one is how a triangle is rasterized.

Below is the process of how a cow is drawn on the computer screen with OpenGL rendering pipeline. It's also an example to show that any 3D objects can be differentiate to tiny triangles, rasterize those triangles into pixels, then filling different colors to those pixels ultimately shape into the objects on the screen.

 

 

 

Responses

6 댓글
Abu Mohammed Raisuddin

Creation of gradient is missing in the post.

Rasterization in OpenGL Graphics Pipeline is the process of clipping triangle (the part that is outside the screen) and breaking it into pixel sized fragments. A smooth gradient of color is assigned to each fragment (in texture mapping and lighting operation) according to the color of each vertex.

 

otto flake

Good!

otto flake

Hello! Thanks for the information. I have always been interested in graphics. And now I'm doing it professionally. I use various vector images in creating signs, banners, and billboards, as they can be scaled up without losing quality.And recently I found lips vector for my new beauty project. I was pleasantly surprised by the quality and now I always use them.

suka sukamin

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treeger

That's great

Randy Kennedy

nice blog! its interesting. thank you for sharing